The Founding

Take Back the Iron works!

I’ll get up a detailed account of this as soon as I can, provided nobody beats me too it.

visiting the goliaths

while Costain aided Roche and the other warmasters of the hold in planning the next phase of the siege, he sent Marik to babysit the rest of the party on a trip to visit the goliaths while holding the mountians.

Arastyx, the halfling rogue, has disappeared.
Lawesse, the Elf Druid, is busy communing with nature spirits and elementals

this left Marik, Raulkor, Arcelliere, Lan, and Gribnik the badger, to scale the mountian.

on their way to the top, the group was shadowed by goblins and attacked on their 4th night of travel.

upon reaching the summit. the party finds that the Goliaths are under a great affliction. a third of the tribe is infected with some supernatural disease that saps the goliath’s strenght and vitality, along with degrading their mental faculties, 6 goliaths have already succumbed to the disease, and their bodies were cast from the tribe.

the head goliath – Ulak – Chieftain – Cliffborn, tasks the party with removing this affliction, otherwise the goliaths will surely be wiped out and leave the mountain top in the hands of the invading horde.

upon searching the camp for clues and some magical experiments, Marik and Raulkor discover signs of a trespasser in the tents where the diseased goliaths used to reside in.

after a several hour detour (made longer by the ineptitude of Lan the fail-ranger) the party discovered a plateu.

Zeru the necromancer then attacked the party, calling costain out to personal combat. stating that he is behind the disease and knew it was only a matter of time until costain arrived to be destroyed, along with much maniacle laughter.

upon being informed costain was not present, zeru became rather upset and ordered 5 goliath skeletons to attack the party. Zeru cast a web spell at the party, and flew away, swearing revenge on costain and his minions.

during the battle, Gribnik was smooshed by a goliath-skeleton’s hammer, the rest of the party fought their way on to victory.

with zeru gone, the goliaths are rapidly improving in health.

Adventure 1 - Rescue the Unicorn
module adventures

And thus it began….

They met in a tavern, as often happens in such tales: Tarik, a dwarf of martial bearing whose eyes betrayed none of the secrets that would dictate his comrades’ destinies; Costain the Knight of Barregarrow, a paladin who had taken up a life of knight errantry; Lawesse, an eleven Druid fresh from the wilds with Naila, a wolf, for a companion; Lan, a ranger whose destiny seemed clouded even then; and Bart, a bowman of no small skill. That they had gathered at one table that night, given their unusual mix, has been called destiny by some. Others say blind chance led them all to the only table that had room.

Whatever the reason, they were the obvious and only choice to turn to for help when word arrived of a danger to a friend of the town. Alabern, the Unicorn who inhabited the wild nearby, had been taken prisoner — reportedly by goblins. Such a bold attack worried the town elders. If Alabern could be captured, were there more goblins nearby, waiting to attack.

Both Costain and Lawesse — albeit for different reasons — immediately volunteered. The rangers signed on quickly as well, although Lan’s questions about a reward puzzled many (His off-beat sense of humor would only become accepted later.). Tarik’s quick assent came as something of a surprise to some. While many ascribed his motivation to a racial hatred, his desire to do good through deeds of war was the true reason for his joining.

The group found the clearing where Alabern had been struck by an arrow. The trail was clear enough for the rangers to track the goblins back to their bolt-hole. Taking careful aim, Lan and
Bart dispatched all but one of the goblins. As he turned to warn his comrades, Tarik and Costain charged. The fight was brief and decisive.

Breaking in the crude door, the battle moved to the room where Alabern was held. Ignoring the blows of his enemies, Costain imposed himself between the goblins and the fallen unicorn. Blows were exchanged; Goblins fell; the wolf was fed.

Between them, Costain and Lawesse managed to revive the unicorn, which had been poisoned by the goblins. Alabern befriended the party but the success was mixed with warning. The goblins did not appear to be acting on their own. Alabern set off to consult with the Archdruid who had ovseen Lawesse’s training, deep within the forest. Dark forces appeared to be on the move. As the triumphant party returned to town, none would have known that the very group that would check those forces had assembled that day.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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